Packing Heat 026: Say No

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Last Assignment


I challenged you to read a short story and think about three things you could deduce about the worldbuilding that were not explicitly stated in the text. I'll do this with a paragraph from my story, Zero Hour.

Slowly, gently, Will eased the pipe from its nest of broken glass and splintered wood. It was just like an old-time feed, right before the strange lag where Ernest sensed something forbidden had been cut away, some action he could sometimes piece together later, as the actors reappeared with bandages around their heads. Or worse, never reappeared at all.

Read Zero Hour Here

Fire Storm


Here's a unique opportunity to look at the way twelve different authors handle the same writing challenge: fire, and shapeshifters.

All proceeds from Fire Storm will be donated to disaster relief funds.

Get Firestorm at Changeling Press September 26, 2008



Just Say No (Guilt #1)


I promised to talk about guilt, and it seems like there's so much guilt to go around that I hardly know where to start. Should you feel guilty about dodging social situations so you can write? What do you owe passing acquaintances, anyway? Pick and choose the things you say "yes" to, so that you're spending your time doing things that are valuable to you with people that you value, rather than getting sucked into situations that are a waste of your time and mental energy.

Your Assignment


Think of a few people you value. You'll want to say "no" to other obligations so that you can say "yes" to those you value, and still have time left over for yourself.

 
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